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lifeEngine

Description

3D Game Engine with architecture like Unreal Engine

Screenshots

World Editor

Screenshot_WorldEd

Game

Screenshot_Game

Building

Windows

  1. Install Visual Studio 2019 Community
  2. Create directory in Develompent/Source/Games/<YourGameName> where will contain your source code of a game (for example use EleotGame dir)
  3. In this directory need create dirs: Include (for includes), Resources (for .ico, .rc) and Source (for sources)
  4. Run Develompent/Source/GenerateSolution.bat with parameters -game <YourGameNameFromStep2>
  5. Open the solution created in Develompent/Intermediate/vs2019/<YourGameNameFromStep2>.sln
  6. Build project <YourGameNameFromStep2>. If you select a configuration *WithEditor, then an editor will be built into the assembly

Running a game

  1. Copy the contents of the folder EleotGame to you folder <YourGameName>. This directory where will contain your content of a game
  2. Run Binaries/<Platform>/<YourGameName>-<Platform>-<Configuration>. Use parameter -editor for launch editor

Current status

  • Not ready for any use
  • See TODO.md